Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A hound that becomes a host for a lesser daemon turns into a flesh hound. The unnatural fusion gives them a strange half dog, half human. With a daemons cunning and a dog's senses, these muscled berserkers follow the stench of blood.
Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.
Advances from: | Hound |
---|---|
Advances to: | |
Cost: | 40 |
HP: | 48 |
Movement: | 6 |
XP: | 150 |
Level: | 2 |
Alignment: | chaotic |
ID | BM Chaos Flesh Hound |
Abilities: |
fist impact | 12 - 2 melee | berserk |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 3 | 30% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 30% |
Forest | 2 | 50% |
Frozen | 2 | 20% |
Hills | 2 | 40% |
Impassable | 100 | 10% |
Mountains | 3 | 50% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 2 | 20% |
Swamp | 3 | 30% |
Unwalkable | 100 | 50% |
Village | 1 | 40% |